![]() This is why hammerdins often wear hotspurs when doing CS, or barbs wear them for trav, even with endgame gear, to get the huge FR bonus to reach +300 or so to negate LR/conviction.įor example, I had an endgame hammerdin with +225 resists (50 over the ‘75 max’) who was fine with either debuff individually, but got double debuffed by LR/conviction and died instantly to infector with 3000HP. This can be especially important in CS if you’re doing Infector of Souls seal boss, because the fire breath can kill you when you’re double debuffed even if you have “maxed” resists at 175, you really need like 300+ to be fully safe. ![]() To maintain it with conviction you need +255. So (assuming these numbers) to maintain your resist at 75 with lower resist you need +225 of that element. ![]() Lower resist will reduce your resists by another ~50 in hell, while conviction will reduce them by ~80 (not 100% certain of numbers everywhere in game, but it’s close to this in CS). If you have items that are +250 it won’t help you, UNLESS there is a unique monster with lower resist (ob knights in CS/WSK) or conviction aura (aura enchanted affix). So you need +175 of an element to be maxed at 75. 75 is max effective resist (unless you have items to increase max like hot spurs, guardian angel, etc.)
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